Get a real club started
43 steps that take a club from nothing to one team running a real week on Wall Ball, then to the whole club. Each section says who does it. Tick each step as it is done. Ticks stay in this browser.
How it goes
- The club is created. Wall Ball does it and emails the club's admin, or the admin does it at wallball.team/start. Either way the club gets its own address, and it takes a few minutes.
- The admin sets it up in one sitting. Details, waivers, Stripe, fields and the first program. About half an hour, most of it Stripe's questions.
- One team goes first. A coach and a handful of families register, pay and run an ordinary week on it.
- Then the whole club. Once that week has gone well and the rough edges are fixed.
Tell the club this first
What Wall Ball does not do yet. Better heard now than found in week one.
- It is a website, not an app from a store. It works in any phone's browser. Phone notifications are not built yet, so reminders and notes arrive by email.
- Payment plans are not charged automatically. A family on a deposit or monthly plan pays each part themselves from their Money page. The club sees who is behind.
- Stripe keeps its card fee on a refund. An admin refunds a card payment from the family's registration. The money comes back out of the club's Stripe balance and Wall Ball returns its own fee, but Stripe keeps its card fee: the club is out that part, or the family is if the club has families pay the fees. Withdrawing a registration does not refund anything by itself.
- USA Lacrosse numbers are not checked with USA Lacrosse. Wall Ball checks that a number looks right. The club confirms it in USA Lacrosse's roster tool and marks it verified.
- A disputed payment is taken back from the club if the bank sides with the family. When a family's bank disputes a card payment, Wall Ball answers the bank with what the club sends it. If the bank decides for the family, the amount comes back out of the club's Stripe balance and the family owes it again.
- Start with one team. Email to more than about a hundred people at once is not reliable yet. One team is well inside that.
- Club-wide events are for staff only so far. An event with no team shows on the club's board, not on family schedules. Put events on a team for now.
1Before you invite a club
0 of 3Who: You
Three things to settle first. None of them needs the club.
2Create the club
0 of 5Who: You, signed in at wallball.team
3The admin's first sitting
0 of 9Who: The club's admin, at the club's address. About 30 minutes.
Have these to hand: the organization's legal name, its EIN (or a Social Security number for an individual), a bank account and routing number for payouts, the club's waiver wording, and the fields you play on.
4One team first
0 of 3Who: The club's admin, then the coach
5A few families register
0 of 8Who: The admin sends the link. Five or so families use it.
6Run a week on it
0 of 8Who: The coach and the families
This is the real test: one ordinary week with the team using nothing else.
7What you watch while they do
0 of 4Who: You, on the platform
8Open it to the whole club
0 of 3Who: The club's admin